¶ Regularly $19.99

Cultured Code makes a fantastic Getting Things Done (GTD) app aptly named Things. I used it myself for a while though I did eventually find OmniFocus to be a better fit for me. That's a story for another time.

Things is a premium app. It runs $9.99 for iPhone, $19.99 for iPad, and $49.99 for Mac.

The prices until Thanksgiving day are free, free, and $34.99, respectively. Why? Because the two iOS apps are Apple's Pick of the Week, and the Mac app is on sale from Cultured Code to celebrate it.

I don't think I have ever seen a $20 app be the Pick of the Week. Seriously, Things is a stellar premium app with a premium price and it is going for free right now. And Apple wants to show off how great of a deal it is by plastering the value on the App Store.

Regularly $19.99.

As someone whose livelihood is sustained by sales of a premium app with a premium price, I am both delighted to see Things receiving this attention and terrified what dropping it to free means for public perception of the value of the app.

It is good that a premium app is being thrust in front of millions of people, letting them know there are high quality apps out there. It is also good for people learn that high quality apps cost a more than a buck.

What gives me hesitance is the app being reduced to the cost of nothing — even temporarily. I worry that people will look at it and think Things should be free. That even though it exudes polish and talent and quality people will come to expect those characteristics in exchange for nothing.

I worry that giving away a premium app reinforces the entitlement many people display towards apps. I worry someday the App Store will be void of fantastic apps because no one was willing to pay for them.

I am left wondering what kind of star ratings will appear for Things once the price returns to being regularly $19.99.

Five Years in the App Store

"Underscore" David Smith reflects on the fifth anniversary of his first release on the App Store:

The road I’ve traveled has been long. I’ve had countless late nights, disappointments and trials balanced almost exactly with elations, successes and growth. I’ve met some of my best friends during this process. I don’t know what the next 5 years will hold for me but if it is anything like that last I can’t wait.

It's a fantastic read, and I greatly appreciate David's candidness about his journey. If you are at all involved with app development and are not subscribed to his weekly 15-minute podcast, you should change that.

End WWDC

Daniel Jalkut:

Call it WWDC if you like, but it needs to take place 365 days a year instead of 4. It needs to serve 300,000 developers, not 5,000. And it needs to take place online, not within the cramped confines of a small convention center in San Francisco.

WWDC tickets went on sale and subsequently sold out within 2 minutes today. Two. Minutes. Probably less. It's plain to see that the demand for WWDC has outstripped the supply, and I think Daniel has cooked up the beginnings of a pretty good solution.

Responsive

Today the Boston Globe launched a redesign. This design is utterly amazing in that it is responsive. What is responsive web design? Well, go visit the Globe's site on your iPhone. Looks great, right? Now turn your iPhone on its side and watch the design adapt to the new width. The same works for your iPad. Or your traditional browser on your computer (go ahead and resize your browser window a bunch and see what happens).

To celebrate, A Book Apart has knocked 20% off their 4th installment — Responsive Web Design — using the code BOSTON today only. I hadn't picked up this book yet, but grabbed it today. I trust it will be stellar, just as A Book Apart's previous publications.

Seeing the Boston Globe embrace something like responsive web design is inspiring. The real treat is how when the screen or window is smaller, the Globe puts content first by sending the ads below the scroll.

More of this, please.

WWDC11

Yesterday Apple announced a lot of new things at WWDC. Frankly, it has been a lot to process and figure out what the highlights worthy of discussion are. So I thought I'd share some (hopefully) brief thoughts on OS X Lion, iOS 5, & iCloud.

OS X Lion

Apple showed off a lot of the same things it did during the first preview months ago and also on its website since. Chief among those are things like Multi-Touch Gestures, Full-Screen Apps, Mission Control, Launchpad, Auto-Save and Versions.

The Lion part of the keynote was really just a recap to show off some polish, and give details on its release. I was very happy to see the price tag of $29.99, and that it will be distributed via the Mac App Store in July. I honestly was a little surprised to see Apple killing off the optical disc this aggressively. I knew it would happen sooner rather than later, but I expected it for the next iteration of OS X.

My only curiosity with the whole thing revolves around whether or not we'll be able to make some sort of bootable recovery, whether on disc or USB drive. I mean, what if your hard drive goes kaput? We'll find out in July.

I do highly recommend you peruse Apple's extensive information about OS X.

iOS 5

There were two things I have been wanting built into iOS recently, and those have been a better notification system and a ToDo List that would sync over the air with my Mac and iPad. I had bought a few apps to accomplish the latter, but none work as seamlessly as I expect out of my Apple devices.

Thankfully both of those items and more came to fruition.

Notification Center

Notifications have, honestly, taken a cue from Android. They pop in briefly from the top while you are doing something and quietly disappear for later inspection within the Notification Center, which can be accessed by dragging a finger down from the top of the screen. Here, notifications can be acted upon, left alone, or dismissed. Another nice touch regarding notifications is how they stack on the lock screen, and can be acted upon straight from there by sliding your finger across a particular notification, which unlocks the device and pops you into that app.

Reminders

Reminders is your regular old task list, with a twist. It has the ability to use geolocation as a way to alert you to a task, when you either arrive somewhere, or leave. For instance, you could set a reminder pick up dinner when you leave your office. As you are walking to your car, your iPhone alerts you. It looks like everything I could want and more.

Camera

The improvements to the Camera app have me fairly excited. There will be a software button you can tap from the lock screen to jump immediately into the camera. From there, you can now pinch to zoom, tap & hold to lock auto-exposure and auto-focus, and even use the volume up button as a shutter release.

After you take a shot, you can also do basic editing, such as rotation, cropping, red-eye correction, and an automatic touch-up process.

iMessage

iMessage is a new, free service, that allows you to send text, pictures, video, contacts, location data, etc to another iPhone, iPod touch, or iPad. It will be the default system in the Messages app, with SMS/MMS being a fallback if the recipient isn't an iOS user. This is definitely huge and I am sure the carriers aren't happy about Apple sucking away their precious overpriced texting plans.

Independence from Computers

By far the biggest announcement for iOS is tethering via USB will no longer be needed to sync and make backups. Heck, iTunes isn't even needed to set up your iDevice out of the box anymore. Just take it out, run through a set-up dialog, and you're on your way. This will be great for upgrading to a new device, and even more so, those buying an iPad as their only device.

Another perk is iOS updates will now occur over the air, and as delta updates. Delta updates are just the changes. Up until now, iOS updates have been the entire OS, which is kicking around 600+ MB these days.

iOS 5 is set for release this fall (I'd guess September). Check out the new features and a video.

iCloud

iCloud is a new service from Apple that moves the focus of syncing off of iTunes and onto a server. Jobs said, "The cloud is the truth", meaning that all your devices — Mac, PC, iPhone, iPod touch, & iPad — will be communicating with iCloud as their main source of information.

iCloud will store email, contacts, calendars, iTunes, App Store, & iBookstores purchases, documents, photos, and backups. The idea is that you make a change on one device, and it uploads to iCloud, and then is pushed to the other devices.

For example, take a picture on your iPhone, and it is on your iPad and within iPhoto on your Mac in mere moments.

iCloud looks to be a big deal, and it will be available this fall alongside iOS 5, free for everyone.

I was very glad to see iCloud is free, and MobileMe accounts are being rolled into it.


Like I said, it's a lot of information to absorb. The implications of iCloud are staggering, something I'll expound on in a later post. I am excited to get Lion in a month's time, and find myself impatient, as always, for the next version of iOS.

¶ If You Mess with the Bull…

About a week and a half ago, patent troll Lodsys started sending out letters to US-based iOS developers claiming they were infringing upon patents held by Lodsys regarding the use of Apple's In-App Purchase system. In a gist, they claimed Apple held a license to these patents, but that license did not trickle down to third-party developers.

This is especially troubling for the iOS ecosystem because the majority of developers are individual people or very small companies. These developers cannot afford a long, drawn out legal battle with a company that exists solely to litigate patent suits. Instead, these developers would just have to pay the license fee. Granted, the fee Lodsys was requesting is quite small and likely wouldn't put too many developers out of business, the problem stands that once one patent troll goes after developers, others will follow.

That would make developing for iOS fairly unattractive. How could a developer trust that a new feature Apple rolls out in the SDK wouldn't invite more licensing fees? Basically, if Lodsys had its way with developers, iOS as a development platform would dry up really fast.

So ever since all this broke, a lot of folks have been waiting to see how Apple would respond.

From Apple Senior Vice President & General Counsel, Bruce Sewell, to Lodsys, LLC, today:

I write to you on behalf of Apple Inc. (“Apple”) regarding your recent notice letters to application developers (“App Makers”) alleging infringement of certain patents through the App Makers’ use of Apple products and services for the marketing, sale, and delivery of applications (or “Apps”). Apple is undisputedly licensed to these patent and the Apple App Makers are protected by that license. There is no basis for Lodsys’ infringement allegations against Apple’s App Makers. Apple intends to share this letter and the information set out herein with its App Makers and is fully prepared to defend Apple’s license rights.

[…]

Under its license, Apple is entitled to offer these licensed products and services to its customers and business partners, who, in turn, have the right to use them.

[…]

Because Apple is licensed under Lodsys’ patents to offer such technology to its App Makers, the App Makers are entitled to use this technology free from any infringement claims by Lodsys.

[…]

Therefore, Apple requests that Lodsys immediately withdraw all notice letters sent to Apple App Makers and cease its false assertions that the App Makers’ use of licensed Apple products and services in any way constitute infringement of any Lodsys patent.

A saying my Dad has favored as long as I can remember comes to mind:

If you mess with the bull, you're going to get the horns.

Well said, Dad. Well said.

The Chameleon Project

Sometimes it's nice to see a hunch confirmed. Back in February, I defended Twitterrific for Mac against fellow writer Ben Brooks (whom I greatly respect and josh around with on Twitter). In that post, I wrote:

Side story: Popovers are an iPad UI element. They aren't native to Mac OS X (at least, not yet. I wouldn't be surprised if they are in Lion). If you rip open Twitterrific's app bundle (right click, Show Package Contents) and scope out their frameworks, you'll see UIKit. UIKit is an iOS framework. To me, that says Iconfactory rewrote Apple's UIKit framework for use on the Mac. That's pretty much amazing (and a lot of work).

In contrast, when you click an image link in Twitter for Mac, it appears a type of popover opens. You can dismiss this with Command-W. That tells me that Twitter for Mac is actually opening a standard window with a custom UI.

Iconfactory did the work to bring iOS popovers to OS X.

Well, that has been confirmed today, as the Iconfactory has revealed and open-sourced their implementation of UIKit, called Chameleon. Chameleon will allow iOS developers to reuse a great deal of their codebase if they are looking to port an app for the Mac App Store. The huge advantage of this, and one Iconfactory states they are doing themselves, is that major feature releases can be shipped simultaneously for both iOS and Mac.

This is a nice perk for consumers, and should make developers drool.

Fellow midwesterner and friend Sean Heber is the lead developer on the project, and I think he's pretty much a genius. Go give him a pat on the back.