Opening the "Antennagate"

Apple recently wrapped up its press conference regarding the media hooplah surrounding the iPhone 4’s antenna, which Steve Jobs himself dubbed “Antennagate.” Apple gave us some facts from their end.

  • The issue isn’t unique to the iPhone 4. Apple demonstrated the exact same issue on a Blackberry Bold 9700, an HTC Droid Eris, and a Samsung Omnia II. These phones ran different operating systems — Blackberry, Android, and Windows Mobile, respectively. And we all know the Droid Eris is exclusive on Verizon, so that eliminates purely blaming AT&T (keep in mind this happens in non AT&T countries as well). The point is that every phone has weak spots that can be attenuated.
  • Apple acknowledged once more their software had a reporting error that displayed the bars incorrectly. This was fixed in yesterday’s iOS 4.0.1 update, available by updating your iPhone via iTunes.
  • Only 0.55% of iPhone 4 owners have filed an issue with AppleCare.
  • AT&T, Apple’s largest iPhone reseller, has only reported a 1.7% return rate of iPhone 4, compared to 6.0% in the same time frame last year with the iPhone 3GS.
  • Apple admitted that the iPhone 4 is dropping more calls than the iPhone 3GS. However, it is dropping less than 1 call per 100 calls more. 

So, it is pretty apparent that the media has overblown the issue. Very few customers who actually have this phone are complaining. Honestly, in my own usage, I can’t get a call to drop on my iPhone 4. Sure, I was able to drop it from five bars to one bar on iOS 4.0, which is now more like dropping from 4 bars to three or two bars on iOS 4.0.1. And even then, think about it, these phones are digital, if you have one bar, you have the same quality of signal as five of them.

But Apple isn’t stopping with just the facts. They did offer up a solution. They said that a case does alleviate the attentuation of the signal. So, every iPhone 4 buyer is eligible for a free case. And if you’ve bought one already, Apple will pay you back. Now, of course I thought Apple means only its Bumper case, but they said they can’t make enough, so they will have a selection of third party cases available as well. As far as refunds go, I do believe that may be limited to the Bumper case, but I am unsure. This program will be valid until September 30, when Apple will revaluate the overall issue to determine their next step. Users can apply for their free case in about a week on Apple’s website.

Apple also touched on the less publicized issue of the proximity sensor behaving erratically. Basically, the proximity sensor isn’t always shutting off the screen when the phone is held against one’s face during a call. This allows for one’s cheek to begin activating buttons, such as the End Call button. My wife suffers from this more than I do (I’ve only had it happen once). Apple said a fix will be in the next software update.

Apple also said the white iPhone 4 would be available at the end of July in limited quantities, and that iPhone 4 would be available in 13 more countries on July 30.

My Thoughts

I think this is probably the best solution given that the iPhone 4 has only been out for 22 days. Apple dispelled some of the hype from the media, which I do honestly think has been overblown. Case in point: I’ve read and heard more griping from folks who either have older models of iPhones or, even better, have other smartphones on other carriers than I have from actual iPhone 4 owners. And as I have previously said, I can’t actually get this thing to drop a call using the “death grip.”

Now, the case offer is a decent olive branch. I personally don’t like cases on my phones. Maybe I’m crazy, but I’m just not a fan. My wife will be pleased, as she has been looking for a case for her iPhone 4, to give it a little extra protection when she carries it in her purse. 

Finally, Apple did mention if anyone is truly dissatisfied, they can bring it back within 30 days, undamaged, and get a full refund.

I would have rather had Apple truly fix the problem, but maybe that will come with more research and we’ll hear something else in September. In the meantime, I don’t think it is nearly as huge of an issue as it has been made out to be. The iPhone 4 is still the best phone I’ve ever owned.

Square Removes Payment Caps

Square released an update to their app today removing the $100 per transaction cap that was hindering the use of the app for many people, myself included. The full feature list for the iOS app update is as follows:

  • Never lose a sale: no caps on how much you can accept.
  • iOS 4 support.
  • Improved experience for contacting Square support.
  • Cash tendered field is now pre-filled with the expected amount.
  • User feedback when swiping too slow or too fast.
  • User feedback when swiping an expired card.
  • Excluding tax from a transaction is now accurately reflected in the receipt.
  • Fixed a crash affecting iOS 4 users with core location disabled.

The removal of the payment cap is greatly welcomed. When I go to sell old tech, I usually want more than $100 for it. Case in point: a couple weeks ago I sold my old iPhone 3G for $150. I used Square for the transaction, but had to do a $100 transaction then a second $50 transaction. It worked wonderfully, but the double transaction was inconvenient.

I assume the Android app will be getting a similar update to remove the transaction cap, but I haven’t received any word on that.

I think I’ll be listing some more things for sale this weekend, and using Square as my preferred method to receive loot.

Twitterrific 3: Sharper, Leaner, & Universal

With many major iOS related launches, The Iconfactory is usually present with one of their flagship brands — Twitterrific. Back in July 2008, Twitterrific 1.0 was one of the first apps available on day one of the App Store; Twitterrific for iPad was there for the iPad’s launch; and Twitterrific 3 decided to tag along for the launch of iPhone 4 and the Retina display.

Now if you already have Twitterrific for iPhone, or Twitterrific Premium for iPhone, you can stop clicking “Check for updates” as those versions of the app no longer exist in the App Store. Instead, The Iconfactory elected to combine the new iPhone app with the existing iPad app to simplify development and avoid customer confusion.

This does mean for owners of Twitterrific Premium that this is a paid upgrade if you want the Premium features. I bought Twitterrific Premium 1.0 on day one of the App Store in 2008. When 2.0 arrived, I enjoyed a free update. Now, with 3.0, the universal iPad and iPhone app is free, supported with advertising, and a $4.99 in-app purchase will take away ads and unlock multiple accounts.

If you have an iPad and had previously bought the iPad’s in-app purchase, you simply have to update your iPad app, which now includes the universal iPhone interface, install it on your iPhone, and tap the Buy button for the in-app purchase, and as long as you are using the same iTunes Store account, it will unlock it for free.

Now, why not just stick with Twitterrific 2? Well, Twitter is turning off basic authentication for logging in at the end of August, and switching to OAuth for logging in. This means any app that isn’t using OAuth, such as Twitterrific 2, will no longer work after the cutoff date. But this is just one reason to upgrade.

Here’s a list of reasons to upgrade:

  • Universal application for iPhone & iPad
  • Greatly simplified, easier to use interface
  • Full OAuth support
  • Complete landscape support (new to iPhone)
  • Optimized for Apple’s new retina display
  • Supports fast app switching in iOS 4
  • Increased API calls per hour
  • Supports both official & old-style re-tweets
  • Twitter list support
  • Save Twitter-based searches
  • Expanded media upload services
  • Custom media upload support
  • Improved color-coding of tweets
  • VoiceOver accessiblity
  • Inline picture viewing
  • Reply to all

My impressions? It takes serious stones to scrap all the features from your app and only add back the absolutely necessary ones. But the results are a lean, fast, and easy to use iPhone app. If you are the kind of user who wants everything under the sun including the kitchen sink you may want to look elsewhere.

But if you want a great reading and composing experience you’ll love the new Twitterrific. I honestly believe there is something to be said about a minimalistic app that just brings the essentials to the twitter experience. I think new users will especially love Twitterrific, as a flood of features in other twitter apps can be intimidating. Also, being optimized for iPhone 4’s Retina Display, Twitterrific is absolutely stunning to look at.

I applaud The Iconfactory for taking such a drastic overhaul of their flagship iPhone app, which combines the best and brightest features of Twitterrific 2, and the elegant simple interface from the original iPhone app.

Twitterrific for iPhone and iPad is available as a free download in the App Store, with a $4.99 in-app purchase to remove ads and enable multiple accounts. 

iPhone 4 Changes Everything. Again.

iPhone 4

Apple’s confident slogan for iPhone 4 has been mocked by many who say there isn’t anything special about it compared to the competition (i.e. Android). There is no doubt that in 2007 Apple changed everything for the mobile phone market with the introduction of the original iPhone. But that was a change in what defined a mobile phone. Now every new phone seems to sport a touch screen and apps. How could the iPhone 4 change the game again in such a short time? Allow me to explain through a rundown of the hardware and software.

Hardware

The iPhone 4’s hardware is a masterpiece. The front and back are made of glass, and the stainless steel band around the edge acts as the iPhone’s antenna system for WiFi, Bluetooth, GPS, and 3G. The volume buttons and the ring/silent switch are also metal. The entire phone feels like a handcrafted Aston Martin. Good riddance to the plastic back of the iPhone 3G/3GS.

More Than Meets the Eye

Apple upgraded the display in the iPhone for the first time — and it is a jaw-dropping improvement. The display has four times as many pixels as previous iPhones, and they are calling it the Retina Display. Why? Because at 326 pixels per inch, it is near impossible to distinguish the individual pixels with the naked eye, unless you happen to have superb vision (and even then, I’d be surprised). 

The screen is so sharp that it literally looks as if text and images is printed directly on the glass. View the screen from an oblique angle and the color doesn’t distort in the slightest. It looks like a finely printed glossy page from National Geographic. This makes me wish my iPad had a Retina Display. 

More Horsepower Than an Audi A4

Apple’s A4 chip, which made its debut in the iPad a few months back, has made its way to the iPhone as well. The A4 is a screamer. Everything about the new iphone is fast. The camera snaps shots instantly and successively, games are fast and smooth, web pages load much faster, pinch-zooming on a site re-renders the text instantly, etc. 

I didn’t used to enjoy my games on the iPhone 3G since they often stuttered and crashed. Now, to be fair, those particular games were made after the iPhone 3GS came out and were likely optimized for that hardware. But now those games load and play so much faster and smoother, I can see myself spending more time with them. RampChamp, prepare to knock over some clowns.

Shutterbug

The rear camera on iPhone 4 was also improved, as it now has 5-megapixels, a backside illuminated sensor, and an LED flash. The pictures it takes are phenomenal for a smartphone camera. I imagine that has a fair amount to do with Apple’s superb camera software, as well.

The rear camera can also shoot in 720p HD video. And it looks just as nice as my Kodak Zx1, which I think will need a new owner. 

iPhone 4 has another camera on the front, for self portraits and FaceTime video calls, which I’ll discuss shortly.

Software

Last Monday, Apple released iOS 4 for most previous iOS devices. The iPhone 3GS and 3rd Generation iPod touch received the full gamut of features, whereas the iPhone 3G and 2nd Generation iPod touch received most features, and the original iPhone and iPod touch were put out to pasture. Naturally, iPhone 4 is what iOS 4 was made for, and it even gets a few bonus features.

Multitasking

Many folks in the media have railed Apple for bringing limited multitasking, rather than allowing any and all apps to run simultaneously in the background. I actually think Apple is thinking correctly in using fast-app switching, and allowing several special processes to run in the background, such as task finishing, Voice-Over-IP (think Skype), GPS, and background audio, along with a couple other things.

So far, I love the feature. It’s nice to not have to do the “home screen shuffle” to switch between a few apps. For instance, I have been switching a lot between 1Password and Safari for passwords to various accounts. Now, speaking of the home screen shuffle…

Folders

The home screen now allows you to drag one app onto another app and create a folder. Each folder can hold 12 apps, but it only show 9 mini icons within the folder icon. I took 5 screens of apps down to two. It’s nice having all of my games in a Games folder, and I moved all my social media apps into a Social folder. You get the picture.

There’s No Time Like FaceTime

Let’s talk about that little front facing camera again. The real reason Apple added that is for their new FaceTime feature. Let’s say I am out of town, and I am talking on the phone with my wife on her iPhone 4. I want to see her and my son, so I tap the FaceTime button in the call window, and suddenly, after she accepts, I am seeing my family. This technology works flawlessly. Granted, right now it only works on WiFi, and only iPhone 4 to iPhone 4, but Steve Jobs said a couple weeks ago they will have tens of millions of FaceTime devices in the channel by the end of the year. Gee, I wonder what the next iPod touch will have?

The nice thing about FaceTime is you don’t have to be in a phone call to use it. Around noon today, I opened up my friend Nik’s contact card, and tapped the FaceTime button there, because I know he received one today. Now, Nik lives in England, but upon tapping FaceTime, it buzzed his iPhone 4, and we were seeing each other face to face. I flipped the view to the rear camera and showed him Nebraska, and he did the same and showed me Brighton. 

Apple may call the iPad magical, which it is indeed quite so, but FaceTime is the real magic. Yes, we’ve had this technology for years with webcams and iChat and Skype…but this on your phone, which you can walk around with, and show people things around you and share moments with them. 

For instance, when I flipped to the rear camera and pointed it at my growing son, Nik’s mouth gaped and his hand went to his forehead in disbelief at how big my son become (he’ll be two soon). Never before using iChat have I shared a moment like that. FaceTime is going to bring about a more personal form of communication.

Why This Changes Everything Again

Apple is making a move that few companies can pull off — they are going right for our hearts. Seriously, watch their video about FaceTime and I would be surprised if you weren’t moved by it. I can’t properly describe the enchantment of using FaceTime. It is not like the video conferencing we’ve known. It isn’t anything like sitting in front of a computer. FaceTime is all about sharing moments with others. For me, it is seeing two friends I haven’t spoken with in some time, one across the country, another across an ocean (or The Pond, as he would say). 

And this technology is just in its infancy. I can’t even imagine where we’ll be when my son leaves home in 16 years. All I know is I’ll still be able to see him, and that strikes me to my core.

Apple isn’t just a consumer electronics maker. If you’ve ever spoken with someone who works there, you can tell that they believe they are changing the world for the better. And I’m not just talking about listening to Apple’s top brass spinning PR, I’m talking about the folks who actually come up with these new ideas. FaceTime is absolutely simple to initiate. You don’t have to register for an account, or worry about which program to use. If the basic qualifications are met, it just works. 

So yes, overall, iPhone 4 is an evolutionary step in the new world order of mobile phones that its progenitor started. Being able to see who you are talking to, easily, while showing them important things around you, with half a world between you…that is what is truly magical.

MobileMe Redesigned; Find My iPhone App Released

A few weeks ago, Apple opened up a beta for a redesigned MobileMe Mail on the web. After a few hours of maintenance last night, MobileMe has closed the Mail beta, made the new design available for everyone, and updated the navigation across all the web apps. 

When you see the new Mail, it looks very much like the iPad’s version of Mail. In fact, the redesigned navigation elements are reminiscent of iOS as well. The new Mail features widescreen and compact views, server-side rules, single-click archiving, formatting toolbar, faster performance, increased security, support for external email addresses, and improved junk mail filtering.

The navigation elements will keep two items consistent across the different web apps: a cloud icon on the elft to switch between apps (also achievable with shift-esc), and your name on the right. Clicking on your name will give you access to help, account settings, and signing out.

Find my iPhone also saw two developments during the downtime. First, the web app within MobileMe has been redesigned to show just a sidebar with your devices, and a map taking up the rest of your browser window. Once a connection has been made with your lost device, you can send a message with a two-minute sound that plays regardless of whether the device’s sound is muted. You can also remotely lock it with a PIN code, or if it looks as if the device will be unrecoverable, you can send a command to wipe the phone. Wiping the phone will make any future attempts to locate it with Find My iPhone impossible.

Find My iPhone also received an iPhone, iPod touch, & iPad universal app. I think this is good to have. Previously, if you left your iPhone in a coffee shop, but were unsure, you’d have to find a Mac or Windows PC to perform the Find My iPhone actions on it. Now, let’s say I leave my phone in a coffee shop, now I can just grab my iPad or my wife’s iPhone and locate it, lock it, and display a message really quick. This is definitely the app you hope you never have to use, but it is one of the reasons MobileMe is worth it in my book.

Finally, I didn’t notice any other enhancements to any of the other web apps. Hopefully the MobileMe team in Cupertino will set their sights on refreshing the others. Especially iDisk (is it too much to ask to make it like Dropbox?).

Square - Making Payments Mobile

Square is a service I had been waiting anxiously to come out of vaporware-land and into reality since I found out about it in late 2009. Square allows you to take credit card payments from your iPhone, iPod touch, iPad, or Android 2.1 device — as long as you have a WiFi or 3G connection. 

I did a first look a while back and I have since received my Square Reader. It definitely works as advertised. Once you activate your reader with your account you can instantly take a payment. It is super easy. Launch the app, plug in your reader, enter your items, the price, and hit Payment, select Credit Card, and swipe the card.

Then you’ll hand your device over to the payer for them to sign and enter their email address for their receipt to be sent to them.

It is truly a simple system, and doesn’t require a merchant account, no monthly fees, and they even send you the reader for free. They do, however, take 15 cents off every credit card transaction, and additionally 2.75% for swiped card or 3.5% for keyed in card numbers. All in all, it’s a tiny fee considering the other savings from monthly fees. Also, 1 penny from every transaction fee goes to charity:water, which is completely awesome.

Now, there are some limitations that weren’t revealed until I was able to activate my reader. I’ll just go ahead and make a list:

 

  • Card payments have hindering caps. As of this publication, card payments are limited to $100 per transaction, and $700 per week. This is lame. I shared some correspondence with Square’s friendly support team about this, and they initially said the first rollout of Square is purely intended for personal use. I told them that is how I intend to use it, and $100 per transaction is too low for even that. Heck, their first video shows a guy selling a couch for $300. Anyway, after pointing that out, Square agreed with me that the limit is too low, and they are planning to raise it after building out their underwriting infrastructure. 
  • If you are intending to use it for business right off the bat, Square is not currently supporting EINs. Also, that aforementioned limit may be a hindrance. Square assured me EIN support is coming soon.
  • They are disparities across the apps. Here I am talking about the iPhone (count iPod touch in there when I say iPhone) and iPad apps, as I haven’t played with the Android app. Mainly, the iPad supports sales tax and inventory, and the iPhone doesn’t. Here’s why these disparities are odd to me: they’re the exact same app, with different user interfaces. The Square app for Apple devices is universal, meaning it is one codebase that displays a different interface depending on which device it is on. So the code is there, but Square didn’t design a user interface element for something like sales tax on the iPhone. I also raised this question with Square, and they said these features are on the list. 
  • Payer signing is a one shot pony. If your payer screws up their signature, there isn’t a clear button to try again. This is a problem, since payers sign using their finger. It is unfamiliar, and it should stand to reason that it might take a couple tries. The only recourse is to take a “signature” that looks nothing like the payers real signature, or to clear out the entire transaction and start from scratch. Unacceptable, and Square offered no comment on this.

 

I honestly chalk up all of these to start-up jitters. Square is an infant company trying to revolutionize the credit card payment industry. I have no doubt that the issues will be addressed in time. The question is will they be addressed sooner or later?

Overall, Square does allow for drop dead easy payments, and I’ll probably get a ton of use out of it once the limit is raised somewhere in the ballpark of $300 or $400. Let’s face it, I have some previously loved electronics to sell, like, an iPhone 3G on June 24th, when I get my iPhone 4.

If you have any other questions for me, sound off in the comments.

WWDC 2010: iPhone 4

Wow. That could pretty much sum up Steve Jobs’ WWDC keynote address for me. This was probably the best keynote from Apple, in my opinion, since the January 2007 unveiling of the original iPhone at Macworld. Steve wasn’t kidding when he said at one point, “For 2010, we’re going to take the biggest leap since the original iPhone.”

Before I delve into iPhone 4, though, it is worth mentioning that Apple gave a recap of iPad’s success, and showed off a forthcoming update to iBooks. 2 million iPads have been sold in three months. When that is averaged out, that is 1 iPad every 3 seconds. To me, that is absolutely crazy. I blows my mind. iBooks is getting an update in a couple weeks that will enable highlighting, notes, and bookmarks, as well as native PDF reading support.

Next, Apple talked about a few highlights of the App Store, detailing some upcoming additions such as Netflix for iPhone (yay!) and Farmville (barf…).

Okay, now that the small stuff is out of the way, let’s get to what you really came here to read about.

iPhone 4

Look at that beauty. And I’ll tell you what, there is a lot going on with this phone to make it that gorgeous. Let’s break it down bit by bit.

All New Design

iPhone 4 is a mere 9.3 mm thick, making it 24% thinner than the iPhone 3G/3GS. This is thanks to the main structure of the phone being harnessed in a stainless steel band, sandwiched between an aluminosilicate glass front and back casing. You’ll notice a couple seams in the stainless steel band. Well, this sectioned band acts as the phone’s antennas, one supporting 802,11n WiFi, Bluetooth, and GPS, and the other supporting the 3G/EDGE GSM radio. Apparently, engineers were touting after the keynote to attendees that they found a way to transform the electromagnetic radiation given off by the radios into electric current, giving iPhone 4 the ability to boost its own reception. There is also a second microphone at the top of iPhone 4, right by the headphone jack, to provide noise suppression during phone calls. Amazing stuff. 

The back is no longer plastic. It is glass, just like the front. With my iPhone 3G, I have never worried about the glass front. It’s super durable. But, prior to my iPhone being switched out under AppleCare, the plastic back had suffered many small scratches and even developed hairline cracks around the headphone jack and dock connector, and even lost a small chunk of the plastic around the dock connector. The glass used in the iPhone 4 is different from the glass used in previous models. It is aluminosilicate glass, which makes it comparable in strength to sapphire crystal, 30 times harder than plastic. And since the glass used in previous models was virtually impossible to scratch, this new glass should make the back even more durable.

There’s a neat thing about the glass on the front of the device as well. Previous models of the iPhone suffered from a knack of getting dust between the glass and the display (my iPhone 3G went through this quagmire twice). Apple is using a new process of laminating the display to the glass, which should take care of this problem. John Gruber elaborates:

Apple had a demo area for the media after the keynote, so I got to spend some time hands-on with the iPhone 4. The resolution of the “retina display” is as impressive as Apple boasts. Text renders like high quality print. One thing that Apple didn’t mention in the keynote, though, is that the LCD pixels are much closer to the surface of the touchscreen. On existing iPhones (and iPods, and iPads), there is not a lot of distance between the glass surface and the LCD, but there is some. There’s also a very narrow amount of air between the touchscreen glass and the underlying LCD. If you’ve ever got a bit dust under your display, that dust is in the air between the glass and LCD.

It’s mentioned briefly in Apple’s promotional video about the design of the iPhone 4, but they’re using a new production process that effectively fuses the LCD and touchscreen — there is no longer any air between the two. One result of this is that the iPhone 4 should be impervious to this dust-under-the-glass issue. More importantly, though, is that it looks better. The effect is that the pixels appear to be painted on the surface of the phone; instead of looking at pixelsunder glass, it’s like looking at pixels on glass. Combined with the incredibly high pixel density, the overall effect is like “live print”.

It also improved the field of view for the display — you can view the display from an oblique angle and it looks great. Again, like print. It’s like a glossy magazine come to life.

To me, iPhone 4 looks to be solving the design problems of previous models. Check out Apple’s great video of the design.

Retina Display

Apple is moving from a 480x320 pixel display to a 960x640 pixel display. This will provide 4 pixels in the same physical space that one pixel occupied on previous models. Whereas previous iPhone models had an already impressive 163 pixels per inch, iPhone 4 has 326 pixels per inch, which provides the same quality as a page printed on a laser printer. Around 300 ppi, the human eye can no longer distinguish the individual pixels, some this display renders like print to our eyes, hence the “Retina” moniker. The display also has an 800:1 contrast ratio, which is 4 times better than before, and like the iMac and iPad, is employing In-Plane Switching (IPS) technology for greater color accuracy and an extremely wide viewing angle.

A4

I remember back in January of this year when Apple announced they were using a custom designed system on a chip, I sat back and hoped it would find its way to the next iPhone. Well, it did. iPhone 4 is powered by the same chip that runs the iPad, the Apple A4. Since the A4 uses very little energy, it is boosting the iPhone’s battery life up to 7 hours of 3G talk, 6 hours of 3G browsing, 10 hours of WiFi browsing, 10 hours of video, 40 hours of music, and 300 hours of standby. That, my friends, is great for a smartphone, and amazing for one of the iPhone’s caliber.

Gyroscope

Apple pioneered, to my knowledge, the use of an accelerometer in a mobile phone. This allowed the original and subsequent iPhones to sense when you held the phone sideways, and would adjust the orientation of photos, as one example, appropriately. The accelerometer also found its way into gaming apps, being used for apps such as driving games. Now, Apple is adding a gyroscope in addition to the accelerometer, giving iPhone 4 6-axis motion sensing, pitch, roll, & yaw, and rotation about gravity. I can’t wait to see what developers do with this handy piece of hardware.

Camera, Now with Lights & Action!

The iPhone has always had a fairly small camera sensor compared to competing devices, but has always produced fairly decent shots due to its superior software. Believe me, I have a shot of my son, taken with my iPhone 3G, that looks as if I took it with my Canon EOS 40D (I admit that it was taken under a perfect storm of natural light). Apple had upgraded the camera system in the iPhone 3GS with a 3 megapixel camera, tap to focus, and even included support for standard definition video.

iPhone 4 introduces a larger lens, and bumps the camera sensor to 5 megapixels. Most competitors are including 8 or even 12 megapixel cameras in their phones. Megapixels are not the end all be all of digital photography. In fact, what really matters with any digital camera, is light sensitivity. To accomplish that, the light-capturing pixels need to be able to soak up as much light as possible. Other phones are shipping cameras with sensors the same physical size as iPhone 4’s. However, by including 8- or 12-megapixels, those light-capturing pixels are smaller, meaning they soak up less light. 

iPhone 4’s light-capturing pixels are the same physical size as those in the 3GS’s camera, but the overall sensor is larger and the lens is larger than the 3GS’s. Also, Apple is using a backside illuminated sensor in iPhone 4 to bring even more light into the camera. Overall, iPhone 4’s camera should be fairly light-sensitive even in low-light situations. But, in those low-light situations, you can employ the use of iPhone 4’s LED flash.

The camera’s software continues to have Apple’s innovative tap to focus system, and introduces a 5x digital zoom.

The camera now also records 720p HD video at 30 fps. It also introduces tap to focus video. Apple also announced that they will be shipping iMovie for iPhone for $5 on the App Store. You can record HD video, edit it with themes, music, & transitions, and export it all from your iPhone.

iOS 4

Apple announced a name change to iPhone OS 4 because it runs on iPhones, iPod touches, and iPads. It is honestly a welcome name change. This section of the keynote was basically a recap of the developer preview back in March, which you can read my coverage of. One new thing worth mentioning is the addition of Bing as a search engine to Google and Yahoo!. Google will remain the default.

iOS 4 will be shipping to customers via iTunes on June 21st. 1st generation iPhones and iPod touches will not be receiving it. iPhone 3G and second generation (2008) iPod touches get everything except Multitasking, Custom Homescreen Wallpaper, and Bluetooth Keyboard support, and iPhone 3GS and 3rd Generation (2009) iPod touches get everything.

iBooks

In addition to the PDF, notes, and highlights enhancements to iBooks on the iPad, Apple announced the addition of iBooks for iPhone. iBooks on iPhone will have the same abilities as the iPad (in fact, it will be a universal app). Apple also said it will be providing free redownloading of book purchases to all of your iOS devices,a nd will sync wirelessly sync your place, bookmarks, highlights, and notes across your devices for free.

iAds

Apple recapped and demoed iAds, its in-app advertising platform, which will be debuting in apps on July 1 in apps that developers code them into. Honestly, I don’t mind ads in free apps. I am always about supporting the developer for their work. And if ads are the way to support a developer, iAds looks to provide a nice experience, especially since you can dismiss an ad at will.

FaceTime

Finally, Apple introduced FaceTime, which utilizes a front-faced camera on iPhone 4 to do video chats (this camera can also be used for self-portraits in the camera app). FaceTime is currently restricted to being WiFi only in 2010, as Apple works with carriers to bring support for it over 3G. Another restriction, one which I am sad to see, is that FaceTime only works from iPhone 4 to iPhone 4. I hope a future software update brings video chat from iPhone 4 to iChat on the Mac.

One thing that may help in that is Apple’s pledge to make FaceTime an open standard, so apps like Skype may possibly use it. 

Apple put together a touching video to demonstrate FaceTime as it will apply to people’s lives. I know I’d love it right now as my wife is traveling for a week. 

Pricing & Availabilty

iPhone 4 will be available for preorder on June 15th, and released on June 24th. It will come in black or white (the white model is white on both the front and back, and looks reminiscent of the first iPod). Capacity is 16GB or 32GB and price is $199 and $299, respectively, with a 2 year contract, subject to eligibility. The iPhone 3GS will have an 8GB capacity and sell for $99 with the same carrier commitments. The iPhone 3G has been discontinued.

Thoughts

I am absolutely enamored with the new iPhone. As I am at the end of my current iPhone 3G contract, I will be upgrading to iPhone 4. I would have preferred to see the capacities at 32GB and 64GB, but seeing as I have 16GB right now, 32GB will be a nice step up. I’ll just have to make sure to leave a few gigabytes free for that HD video recording.

Otherwise, I am looking forward with great anticipation to the new design, the Retina display, and the improved rear camera. Also, as I’ll be receiving it on June 24th, I may use it as my camera for a wedding I am attending on June 25th, seeing as how my DSLR would be inappropriate and awkward to handle. Casually snapping some shots at a wedding and reception should be a good gauntlet to put the camera through the paces.

Look for my hands on review around that time.

WWDC 2010: Event Horizon

In typical manner before an Apple event, there are many rumors and hypotheses swirling about what our favorite fruit company may or may not say or show off on stage. Also in typical fashion I like to throw in my two cents of punditry. On Monday, June 7, Apple will kick off its annual Worldwide Developers Conference in San Francisco with a keynote address, where the company has been known to announce or release new products.

The Mac

Mac OS X

I really doubt we’ll hear much about the Mac this time around. One may think this would be the perfect opportunity to give a first glance at Mac OS X 10.7, but considering the session list for WWDC is centered around the iPhone and iPad, along with the Apple Design Awards excluding the Mac entirely, I don’t think there will be much news on this front. I wouldn’t mind being proven wrong.

Safari

However, there have been some rumors that Safari will see a proper Extension API added to it. My guess is this would be the chief cornerstone of a new Safari (Safari 5, perhaps?). I could also see Apple using Safari 5 to fully embrace HTML5, such as fullscreen video playback, since the company has been by far the most influential voice in adoption of HTML5.

Also, a while back the WebKit team announced WebKit2, which will bring split process tabs/windows to Safari, much like how Chrome (which is also WebKit-based) does things. The difference is Chrome does it at the application level, whereas WebKit2 will provide this as part of the framework for any WebKit-based app. I can see the next major version of Safari being based on WebKit2.

Needless to say, I would love to see the return of tabs-on-top, at least as an option. Tabs-on-top were introduced during the betas of Safari 4, but the feature was dropped for the release.

The iPad

I’m sure we’ll hear about how insanely great the iPad is selling and how satisfied customers are with it. I’m hoping Apple will also issue a bug fix release of the iPad’s iPhone OS 3.2, as there are a few glitches here and there, and there’s also a pesky issue of poor WiFi reception. I can attest to that personally, as my iPad drops WiFi in my bedroom, whereas my iPhone 3G, MacBook Pro, and my wife’s iPod touch have no problems in the same location. And the router is 20 feet away in the office.

Beyond the trumpeting of great sales and addressing bugs, I don’t see much happening with the iPad until the fall when it receives OS 4, presumably OS 4.1.

The iPhone

There is no question in my mind that the iPhone will be the main focus of attention. Between a new OS, presumably new hardware, and Apple’s habit of announcing new iPhones at WWDC several years running, this is a sure bet.

iPhone OS 4

We’ll definitely get a summary of the new features coming to the iPhone (multitasking, folders, etc) along with a release date. Also, a Gold Master build & SDK will likely be available to developers following the keynote. A decent chunk of the keynote will be devoted to rehashing the details from Apple’s event in April, complete with a few third-party demos. There may be a few additions to the OS, specific to the latest generation of iPhone hardware. We saw this with the introduction of Compass and a revamped Camera app in the iPhone 3GS. I’ll detail my thoughts of what is in store here in the next section.

The New iPhone

This will hardly be a surprise, as we’ve already seen the hardware itself thanks to Gizmodo. But you never know, Apple may have a trick or two up its sleeve. What to expect? Well, a brand new hardware design, the Apple A4 mobile processor, a larger 5 megapixel camera with LED flash on the back, an iSight camera on the front, and a 960x640 pixel display at the same physical dimensions. 

I’d love to see the next iPhone sport Apple’s custom A4 processor, as it performs beyond expectation on the iPad. The A4 has absolutely impressive performance whilst using extremely little battery power. 

The advancements to the screen would be an improvement of epic proportions. At the same physical 3.5” diagonal measurement, a 960x640 pixel resolution would increase the iPhone’s pixel density would increase from around 160 pixels per inch to around 320 pixels per inch. That pixel density would be nearly indistinguishable to the human eye from the output of a laser printer. The next iPhone will likely have one extremely crisp screen. Also, rumor has it that Apple will be employing the use of In-Plane Switching (IPS) which is currently used in the company’s iMac displays and the iPad. IPS provides the ability to have zero color distortion from nearly any angle. 

As far as cameras go, the improvements to the rear camera will be very welcome, and may even provide for 720p HD video capture, whereas the iPhone 3GS captures at 640x480. If this is true, my Kodak Zx1 will be finding a new owner.

The front camera, which I am sure Apple will dub as an iSight like cameras on Macs, will be primarily used for video conferencing and self portraits. And this is where device-specific enhancements to iPhone OS 4 come in. The two apps I can see appearing exclusively to the new iPhone are iChat and Photo Booth. iChat for text IM purposes and impromptu video chats to show Grandma what her silly grandson is up to at this moment, and Photo Booth for taking fun self-portraits of you with your family and friends. These two apps just seem like a natural fit to the front facing iSight.

We should also get a firm release date for the new iPhone hardware. Some purport that it will be available immediately, and that surely is possible, but I’ll err on doubtful.. The iPhone 3GS was released 11 days after the WWDC announcement, which was very fast, in my opinion. However, it was also two days after iPhone OS 3 was hitting existing devices. Apple is likely going to give developers some time to submit apps for iPhone OS 4 before release. That all could change, however, if Apple releases iPhone OS 4 beta 5 this week and invites developers to start submitting apps tested against that beta. This is a possibility since Apple essentially did the same with the iPad release. With the iPad, developers submitted apps built on a beta OS, untested on actual hardware, and didn’t receive a Gold Master until after the iPad itself was released. Apple may do the same with iPhone OS 4, and release the Gold Master and the next iPhone concurrently during WWDC.

Carrier Partners

Perhaps the biggest myth around this time of year for several years running is whether or not Apple’s US exclusivity with AT&T is over and done with. Many folks want the iPhone on Verizon and Sprint’s name has even come up a few times. The largest hurdle to the iPhone coming to either Verizon or Sprint is their CDMA based networks. AT&T, and all of the iPhone’s carriers worldwide, use GSM networks. This means Apple makes one iPhone, and just localizes the software according to its destination. If Apple introduces CDMA compatibility into the mix for the few countries that have CDMA then it has to either make an iPhone with a hybrid GSM/CDMA chip, or it has to make two iPhones, one GSM and one CDMA, which complicates manufacturing.

Another incentive for Apple to hold off on supporting Verizon/Sprint, is the upcoming 4G networks based on LTE. This would knock out Sprint from having an iPhone, though, as they are using WiMax for their 4G network. However, AT&T and Verizon both proclaim that they will have LTE networks in the next couple years, with some markets lighting up in 2011. This would fall more in line with Apple’s simplified manufacturing process.

I have been going back and forth on whether or not I think AT&T will lose exclusivity for weeks. I’m going to go with no. To me, evidence for AT&T keeping the iPhone to itself in the US far outweighs the alternative. I’m sure Apple would love to open the door to more customers, but the question is would Verizon bring in enough customers to warrant the cost of retooling the factory every now and then to make CDMA iPhones. 

I also suspect the iPad 3G’s sweetheart data plan was given by AT&T in exchange for more one-on-one time with their cash cow, the iPhone.

Steve Jobs

After a medical battle in 2009 that required the visionary of Apple to take a leave of absence, one that many thought he may not return from, Steve Jobs is taking the helm once again at WWDC, as he has been for all of Apple’s events since September 2009. I am sure we will also see appearances by Phil Schiller and Scott Forstall during the keynote, as has become custom. I expect we’ll see a great show, and be amazed in one fashion or another by one of the best showmen of our time. 

Examining Twitterrific's Flight Plan

Earlier today, the team at The Iconfactory filed a flight plan to its customers regarding the future of their popular Twitter client, Twitterrific. In order to cover an exhaustive amount of detail behind their thoughts for the future, the company split its ideas through the personal blogs of three of its staff, Gedeon Maheux, David Lanham, and Craig Hockenberry.

First, Gedeon’s post discusses the why and how behind the decision and gives the big picture. He focuses mainly on how the team made the mistake in the past to saying “yes” to too many feature requests. This approach led to so much feature creep that the user interface and settings became too difficult for most people to navigate. So when Steve Jobs held up the iPad for the world to see in late January, The Iconfactory decided to put Ollie on a diet and start fresh. The goal: simplify. Only include the absolute necessities for a wonderful Twitter experience. That resulted in Twitterrific for iPad. Iconfactory is beginning to think a lot like Apple, focusing on the 80% of users who just need the essentials, not everything and a bag of chips. 

David’s post then delves into the user interface changes and the decisions behind them. The goal here was to make Twitterrific fast and light, focusing on content and usability, rather than an expansive feature list. The timeline screen has been whittled down from seven buttons to four. My beloved action (looks like an asterisk) button is gone, and those actions have been separated into two main categories: actions that affect the timeline and actions that affect only you.

Settings have been moved from being within the app to Settings.app. And the team threw out many of the settings. Anything that possibly needs to be changed frequently, such as photo/video upload service, are located contextually in the explicit functions button. Judging from the below screen capture Lanham provided of Twitterrific 2’s settings versus Twitterrific 3’s settings, you can see why they started from scratch.

Finally, Craig’s post discusses how the iPad is ushering a new kind of user into a new era of computing. Twitterrific for iPad and the upcoming Twitterrific 3 for iPhone are focusing regular folks, not the Twitter power user. And for regular folks looking to read and write tweets among friends and folks that interest them less interface is more.

Craig boldly states:

“Simplicity is the name of the game in this new world order.” 

Features such as Instapaper support are there, and that particular feature is for a user who knows what Instapaper is. Enabling it is in Settings.app, and if you don’t set it up, you’ll never see anything about Instapaper in the app interface. Initially, I put off by this mentality of putting some settings in Settings.app, but the idea makes sense to me now. Especially since the only settings that end up outside the app are the “set it and forget it” settings. Everything else is in context where it is appropriate, and beyond that the interface altogether gets out of your way. We see this in the iPad now, and once again, you can see where The Iconfactory is following Apple’s footsteps, as Apple’s own apps do the best they can to get out of the way.

My Thoughts

There was a time when Twitterrific 1 for iPhone became stale and lacked features, and that time was with the advent of Tweetie. Then Twitterrific 2 came along chock full o’ features, and I have been happy with that. When the iPad version came out, I found it mildly refreshing not have such a busy interface, but I also noticed two of my favorite features were missing (text compression & marking tweets). But overall, the less is more attitude allows me to just read tweets, and easily compose.

The Iconfactory started from scratch when the iPad was announced, and I think it is paying off. It’s smart to base the iPad, iPhone, & Mac versions off the same code. It makes rolling out new features and fixing bugs easier. It simplifies. This new era of simple isn’t going to be for everyone. I can already tell you many of my iPhone-toting friends will not like this new super-simple Twitterrific for iPhone. Most of them are Twitter power users and already focus on everything-but-the-kitchen-sink apps like Hootsuite, Tweetdeck, and Tweetie Twitter for iPhone. Those folks will not see the value of simplicity. 

I’ll admit, I love Twitterrific, and have for nearly three years. But I’ll also say I had a moment when initially using Twitterrific for iPad that I sat back and was worried about losing some features in the next major iPhone revision. And guess what — I am. Hopefully some will return with enough user requests. Now, I do have Twitter for iPhone, (and I paid for its previous two incarnations, Tweetie 1 and 2), but that app has always been like trying to drink from a firehose for me, and I consider myself a power user at 20,830 tweets and counting. 

For the past few months I have been trying to simplify many things in my life. I even bought a lovely new simplistic desk to help myself along the way. So I can jibe with what The Iconfactory is trying to achieve, and I welcome it. Simpler is better.

I have confirmed first hand with Gedeon from The Iconfactory that Twitterrific 3 for iPhone is a paid upgrade for premium users. The premium app is going away, and the free version will be upgraded to the new app. Premium features (ad removal and multiple accounts) will be an in-app upgrade. Now, I paid $10 for Twitterrific Premium 1 on day one of the App Store, and I received version 2 for free. Version 2 was also when the price was dropped to $4. It is my understanding the premium feature unlock will remain at $4. 

I’m going to publicly state that I am fine with paying again. These folks produce some of the most beautiful apps on Apple devices. And I am a firm believer that great work should be rewarded. If you like Twitterrific 3, you should pay for it, and that’s my opinion. Future development is best encouraged with dollars. And if the price of a latté is too much for an app for you, well, there is the ad-supported part of Twitterrific, or there are other apps.

Look for Twitterrific 3 for iPhone in a few weeks, and Twitterrific 4 for Mac by June 30, the OAuth deadline for Twitter clients.