How to quickly fix sideways video clips on iPhone or iPad

Serenity Caldwell on iMore has a fantastic tip on how to rotate videos on an iOS device:

This one's easy to miss, but a must-have for filming fiends: iMovie for iOS is a free app for more complex video editing projects, but it also offers a quick-fix extenison in Photos for iOS. This extension lets you trim a clip, silence it, or add filters, text, or music — but it also lets you flip video with a gesture.

The rest of the article has a step-by-step guide worth checking out. This tip was news to me, but it’ll be invaluable for those times when my iPhone doesn’t orient itself before I hit record.

¶ iPad Second

In the early days of iOS app development, there was one screen size to worry about. A simple 3.5-inch screen at 320x240 pixels. The retina display in the iPhone 4 was the first added complexity to designing iOS apps, as the resolution doubled to 640x480 pixels, but stayed at that 3.5-inch screen.

The original iPad is what really shook things up. A much larger screen at 9.7-inches, and a different aspect ratio with 1024x768 pixels. While an existing iPhone app could be run on it, it wasn't pretty. Apple's solution was to have either apps that ran only on the iPad, or to have what they called universal apps, where the iPhone and iPad interfaces were bundled into a single app.

This was a great opportunity for app makers to reimagine their apps for a new class of device, however, those who wanted to be first to the iPad only had weeks to completely redesign their apps for a device they had not yet held.

Everything was experimental.

Naturally, this was a little risky for app makers. I recall many of my favorite apps coming to iPad as separate apps from their iPhone counterparts. It made sense, as no one knew whether the iPad would be a runaway success1, or if would be derided as "just a giant iPhone."2

As time has gone on and the iPad has found its place in the world, many apps that had separate releases for iPhone and iPad released major updates as universal apps.

There were inevitably some apps which targeted the iPad first. There is even a site dedicated to celebrating apps that ship for iPad first, though it doesn't appear to have been updated recently. One app that comes to the forefront of my mind is iA Writer. The iPad app shipped first, and an iPhone interface was added later.

These days I can't say I see too many apps debuting as iPad first. Most are universal at launch, or start out on the iPhone first.

What is more interesting to me is not the initial launch, but rather the order in which features are added. For the rest of this article, I want to focus on universal apps.

I prefer universal apps. I switch between my iPhone and iPad constantly, however the mood or situation strikes me. One thing I enjoy is that when an app is universal, it is simply there for me no matter which of the two devices I pick up. This leaves me with a certain expectation that the feature set between the iPad version and iPhone version of a universal app should be pretty on par.

Unfortunately that rarely seems to be the case. Too often these days I see universal apps gain new features and designs and layouts on the iPhone first, and the iPad side of it just lags behind.

Let's call out some apps that do this. Twitter is one of the biggest offenders. They consistently roll out new features to the iPhone first, and maybe someday bring them to the iPad side. I've seen Twitter drastically overhaul the interface of the iPhone before, and leave the iPad interface to languish for months.

Facebook is another one. They usually roll out design and feature updates to iPhone first, and iPad sometime later.

Even some apps I love dearly do this. Day One, as much as it pains me to say, has done this. They will roll out a feature on iPhone, then bring it to iPad. Thankfully, they are usually quick to bring things back into feature parity, but sometimes I'd rather just wait a couple extra weeks for a truly complete update to a universal app, rather than a staggered rollout.

I don't think this practice would bother me so much if the app in question were not universal. To me, universal does not just convey that I pay once to install on both device types. It conveys that the two interfaces should be maintained in parity.

Apps that have done this right the past couple years have been Twitterrific, Paprika, Byword, 1Password 3, and others. These apps continually release feature parity as universal apps across the two interfaces, without feeling like the iPad version is "just a bigger version of the iPhone".

I am delighted that many smaller development companies sweat the details to make sure their universal apps always feel universal in every way. My fear, though, is that some of the bigger companies like Twitter and Facebook are setting a trend where the iPad is an afterthought for universal apps, and that the iPad will become a second class citizen in app development, instead of a joint-heir with the iPhone.


  1. Spoiler alert: It was.

  2. That happened, too.

  3. Disclosure: I work for AgileBits.

Pencil

When I was younger, it was very hard to pull me away from my colored pencil set and a good sketch pad. Then college came around and my time was consumed with writing papers all the time, and sketching fell a bit by the wayside.

Now, my five-year-old son loves to draw and sketch and I am reminded of my youth. While pencil and paper is still the best way to sketch, in my opinion, the day & age of being able to do so digitally on an iPad is also so much fun.

While I still do not sketch often (I can keep blaming time constraints, right?), I do enjoy seeing what is possible on my iPad. Naturally, I reach for Paper, by FiftyThree.

I also use a Cosmonaut stylus on occasion, and I love it, it does have some inflexibilities. I love the weight, the feel, and just generally how it handles. The tip is a bit broad, though.

Today, FiftyThree announced the Pencil, a perfect complement to Paper. It looks superb, and looks to be very versatil, as it has a bluetooth connection instead of being a passive hunk of rubber-coated aluminum. The only thing that is a bit of a downer for me is it looks like it only works great with Paper, and not other apps. I may be wrong there.

However, I adore their video to introduce it. Some friends of mine did not enjoy the motion in it, but I think it is a clever, fun, and delightful amount of whimsy.

The iPad Without Compromise

Shawn Blanc on the iPad Air:

…I think the iPad Air is “finally” a full-sized iPad without compromises. It has a gorgeous display, excellent battery life, it’s powerful, and, of course, it’s very lightweight and easy to hold.

The iPad Air (and Retina iPad mini) mark the end of one chapter and the beginning of the next for the iPad line. And so, now that we’re here, where does the iPad lineup go next?

I think Shawn is dead on when he draws the comparison to the comprises the iPhone made until the iPhone 4. I remember the startling difference between my iPhone 3G and my iPhone 4. The 3G felt like it was chock full of tradeoffs. The 4 felt like a truly luxurious piece of art.

And the iPhone has continued to just get even better with fewer compromises. I kind of thought that the iPhone 5c would be similar to the iPhone 3G, compromising luxury for a plastic back. But when I held one at the Apple Store, it was clear to me the quality of the plastic didn't even make it feel plastic. It felt as rock solid as my iPhone 5.

So the question really is where the iPad goes next? My guess is that it is going to aggressively eat the lunch of traditional "truck" computers.

John Carey's iOS 7 Parallax Wallpaper Pack

John Carey is one of my favorite photographers. It is not unusual for you to see my Mac, iPhone, or iPad graced with one of his wallpaper photos.

He just released his long-awaited (by me, at the very least) iOS 7 Parallax Pack. I know from conversing with him on twitter that he meticulously sought out the optimal resolution to give enough margin to keep the images crisp and clear while playing to the fun of the parallax effect.

In the past John has given these away for free. You can get 30 of the images for free for either iPhone or iPad. But he also has 70 more available for a humble price. You can get either an iPhone only or iPad only pack for $7 each, or a combined iPhone/iPad pack for $10.

Well, I have to say this is $10 well spent for such great art that will delight me daily.

¶ iOS 7

To say that I had felt a little underwhelmed at iOS 6's unveiling a little over a year ago would be an understatement. There had been rumors of a visual refresh, of changing the standard interface chrome from a steel blue to a grayish silver, and I was looking forward for some fresh paint on the pixels. But that didn't happen. The biggest interface change was tinting the status bar to somewhat match the chrome of the app running. And it looked pretty awful.

For the first time, iOS had felt stale to me.

This year, the rumors weren't of subtle changes. They were of big changes. Pave the land and start anew kind of changes.

With iOS 7, Apple did just that.

When you install iOS 7 on your device you'll quickly realize that there was not a single pixel of iOS itself that was left untouched. Everything and the kitchen sink went out the door, and every design started on a blank canvas. iOS 7 is unabashedly different.
 More on the design in a moment. There is a lot that did not change. iOS 7 still operates much in the same way as before. If you knew your way around iOS 6, you'll find your way in iOS 7 as very little interaction changed. And what did change is, in my opinion, for the better.

Examples? It used to be that you had to get to your first home screen and then swipe from left to right to do a Spotlight search. Now, from any home screen, just scroll down on the icon area a little and the search field appears. In Safari (and many others apps) you can swipe from the left or right edge of your device to go back or forward a page in the browser, or a level of hierarchy in an app. iOS 7 just feels a bit more elegant in function.

Where iOS 7 really shines in the simplification of its design. Apple has spent a great deal of effort on pushing two things in iOS 7's design: typography and color. Most things that were handled by and icon before are now a simple and straightforward text label. The icons that remain have been redesigned, thinned out, and simplified, yet overall familiar. Color is used everywhere. Icons and labels in Safari are blue, Calendar is red, Notes is yellow, Music is pink, and it goes on.

Design is not the only change in iOS 7, but it certainly is the most apparent. Other features and refinements have been made as well. The lock screen lends itself to being far less cluttered and showing more of the wallpaper image. Also, from the lock screen, you can now pull down the Notification Center, which has been given a new view called Today. The new Today view is really handy. It tells you plainly what is coming up next on your schedule and the weather. It shows a small portion of your calendar for the next few hours, and even tells you want is on your plate for the next day. In the case of an iPhone, it will tell you how long it would take you to drive to your next appointment, if you entered the address in Calendar. And when you are out and about, it will tell you how long it would take to drive home.

While Notification Center is at the top of the screen, the new Control Center is at the bottom. Slide up from the bottom of the screen to show quick toggles for Airplane Mode, Wi-Fi, Bluetooth, Do Not Disturb and Orientation Lock. You can adjust the brightness, audio that is playing, AirDrop and AirPlay, and then buttons to turn the LED flash on as a flashlight, and quid access to the Timer, Calculator, and Camera.

Control Center has become one of my favorite things about iOS 7. And like Notification Center, Control Center can be accessed from the home screen or from within any app.

One of my other favorite things of iOS 7 is the new parallax effect on the lock and home screens. Tilt your device around, and you will notice the icons and wallpaper subtly shift in opposition to each other, giving an effect that is not quite 3D, but decidedly not 2D. It's one of those little attentions to detail that makes iOS 7 feel so great.

Siri debuted with iOS 5 on the iPhone 4S as a beta feature, and remained that way ever since. With iOS 7 Siri loses the beta label, gets a much better voice (and a male voice), and seems overall more responsive and functional. Siri can even now turn certain components like Wi-Fi and Bluetooth on and off. I'm really enjoying the new Siri, and though I still feel it is a little behind Google Now, I think Siri is far less frustrating than in the past.

The last thing I really want to touch on is iTunes Radio. If you've ever used Pandora, you'll quickly understand iTunes Radio. I've been using the heck out of this, and it's really well done. It's impeccably good at finding music that fits with your tastes, and just keeps getting better the more you use it. This is one of those features that is easy to get lost in the shuffle of the new design, but it is truly one of the best features of iOS 7 if you love music.

iOS 7 takes a lot of risks with visual design, and in some areas it is spot on terrific, and other areas it has gone a little too far. I love the overall change, but I also realize that it is far from perfect. iOS 7 is an enormous undertaking, but what it is doing best is laying a brand new foundation to build upon for the future of iOS. As much as I adore iOS 7, I can't wait to see what happens in iOS 8, because it's a whole new ballgame. And even more than looking forward to iOS 8, I can't wait to see what developers do with their apps now that there is a blank canvas to work from.

Apple has made guides for iOS 7 available on iBooks, one for iPad, one for iPod touch, and (presumably) one for iPhone (I'll add the link when it is available).

¶ Three Years

It is a little hard to imagine that in a short three years how much the iPad has changed the world. It almost feels like it has been around much longer than three years.

I remember not knowing exactly why I needed wanted an iPad, but venturing out to look at one anyway. Of course, I ended up buying one. And I remember finding that oversized iPhone to be magical.

In these past three years I have owned four — count ‘em, four — iPads. The original, the iPad 2, The New iPad (or iPad 3 in regular person speak), and the best of them all so far — the iPad mini.

I still think that not even Apple knew exactly what the iPad would become when they launched it. And the truth is, it becomes whatever app you are currently running. It can be a book, an instrument, a race car, a movie studio (or movie theater), or be the future of communication drawn into the present.

The truly great thing is the amount of creativity the iPad can unleash in a person as the barrier to interact with a computer is broken down to simply directly touching the thing you are creating.

With each iteration of the iPad, my favorite has been the concentration of it to the lighter, more portable iPad mini. And I can’t help but feel that if we have come this far in three short years, how much further will we be in three more?

1Password 4 for iOS

I am a little late in posting this, as I've been busy at my day job at AgileBits. A week and a half ago we released the much anticipated 1Password 4 for iOS.

It's really fantastic and we worked a long time on it. It is on sale for $7.99 until the end of 2012, and when 2013 arrives it will go to its normal price of $17.99. If you need a last minute gift for the nerd in your life, go get it on the App Store.